SvitsGames

Cook Line

A kitchen-rush time-management game. Draw strokes across a grid of tiles to plate orders against the clock, one shift at a time.

In developmenttime-management / HTML5

Coming soon
Screenshot from Cook Line

Cook Line is a kitchen-rush time-management game. Orders arrive against a timer and you plate them by drawing a stroke across a grid of tiles — the pressure is in reading the board and committing to a route before the clock catches you out.

What you do

Draw a stroke across the grid to plate an order. It’s played in shifts: finish one, take the summary screen, start the next.

It runs in a browser at whatever size the browser happens to be — no fixed base resolution, no letterboxing, and it re-fits when a phone rotates mid-shift. The build is 419 kB gzipped, Phaser included.

Where it’s up to

In development, and not playable yet — there is no build to link to from this page.

The devlog has the working notes, mostly on Phaser 4, TypeScript and Vite: why the canvas stayed stuck in the old orientation, and a crash that only ever hit the second shift.

This page gets a play button when there is something worth playing.